Sunday, July 28, 2013

Character Sheet: Maya Walken



Doctor MAYA WALKEN
AFFILIATIONS:  Brains d8 Brawn d6 Breeding d4
DISTINCTIONS         d4 (+1 PP) or d8
Sassy, Brassy 'Tude
Gotta Work Somewhere

SPECIALTIES  (You may convert Expert d8 to 2d6, or Master d10 to 2d8 or 3d6)
Psych Rookie d8                Science Rookie d6              Tech Expert d8

MILESTONES
Dues to Pay
1xp…when you take on an assignment or duty because your paycheck or college credits are on the line.
3xp…when you complete a task you find repellent or manage to get someone else to do it for you.
10xp…when you walk out on your current employer/team for a better offer, or you pass up a chance for better opportunities and help out one or more of your current team out of loyalty.
Questionable Ethics
1xp…when you name another character as a former romantic partner or reference some wild times you had.
3xp…when you help another character recover Mental or Emotional stress, or recover your own Emotional or Mental Stress by flirting, partying or socializing.
10xp…when you get serious with a romantic partner or break off a relationship to maintain your independence.













Character Sheet: Jim Colrado

(Subject to Change)

Jim Colorado

Affiliations: Brains d8, Brawn d6, Breeder d10

Distinctions: Fortune and Glory; Hello Baby; Who’s a Cute Little Pokemon

Specialties: Mystic Expert d8, Survival Master d10, Vehicle Expert d8, Wealthy d8

Limit – Pokemon Trainer: Gain one plot point by shutting down any Pokemon’s power set.
Recover on an Opportunity or Transition scene.

Golurk (Stark)
Brawn d8, Brains d6, Breeding d4
Subsonic Flight d8, Superhuman Durability d10, Normal Attack d8, Superhuman Strength d10
SFX – Ghostly Immunity – Use 1pp to ignore stress, trauma or complications from Normal and Fighting Attacks
Limit – Ghost Type – Step up damage caused by Ghost and Dark
Limit – Ground Type – Step up damage caused by Grass and Ice

Pachirisu (Flash)
Brawn d4, Brains d8, Breeding d6
Normal Attack d6, Electric Attack d10, Enhanced Reflexes d8
SFX – Rain Dance – Use 1pp to step up your own or another’s Electric die
SFX – Area Attack – Against multiple targets, for each additional target add a d6 and keep an additional effect die
Limit – Electric Type – Step up damage caused by Ground and Water


Milestones:
Each Pokemon to Understand
1xp – when I scan a specific Pokemon with my Pokedex for the first time
3xp – when I find a new Pokemon
10xp – when I capture a wild Legendary Pokemon or choose to let one go free

Ladies’ Man
1xp – when I flirt with a woman
3xp – when I let a female opponent win a Pokemon battle or I take a risk to try and impress a woman
10xp – when I finally choose someone to settle down with or swear off women for good


Jim’s Pokemon
Golurk – Physical d8, Special d6, Speed d4
Slow to Action Steady as a Rock

Pachirisu – Physical d4, Special d6, Speed d8
Curious About Everything Ooo, Shiny

Character Sheet: Emily's Team

Ryan
Brains d8, Brawn d6, Breeding d10


My Day Will Come        Knowledge is Power



Science Expert d8, Tech Expert d8

Hoothoot  
Brains d4, Brawn d6, Breeding d8
Loyal Heart     Eyes Wide Open
Flight d8, Senses (Nightvision) d8, Sharp Beak d6
SFX:
Limit: Flying-type - step up damage caused by rock and electricity







http://www.polyvore.com/cgi/img-thing?.out=jpg&size=l&tid=27238708Krystal
Brains d8, Brawn d6, Breeding d10

Gossipy Flirt        Well-Meaning


Wealth d8, Tech d8

Purrloin
Brains d8, Brawn d6, Breeding d4
Spoiled Housepet        Queen Bee


Bite d8, Scratch d8, Reflexes d6
SFX: Sucker-Punch: Remove the highest-rolling die in your pool to add d6 and step up physical stress inflicted.
Limit: Dark-type - Step up damage from Fighting and Bug

Character Sheet: Professor Emily Larch

Professor Emily Larch
Affiliations: Brains d10, Brawn d6, Breeding d8


Distinctions: The Answer is Always There!           Never Too Small        Resourceful


Specialties: Science Master d10, Medical Expert d8, Tech Expert d8


Limit - Pokemon Trainer: Gain one Plot Point by shutting down any Pokemon’s power set. Recover on an Opportunity or Transition scene.

Vulpix
Flamethrower d8, Bite d6, Shadow Ball d8, Reflexes d6
SFX - Agility - Step up or Double highest die when creating speed-based assets or complications.
Limit - Fire-Type - Step up damaged caused by water or rock.

Audino
Pound d8, Stamina d10
SFX - Healing Wish - Step up or double highest die when aiding in recovery
SFX - Rest - Spend 1 PP to move your current Stress die to the Doom Pool
SFX - Sing - When creating Sleep complications, remove highest-rolling die and add three dice together. Spend 1pp to retain highest-rolling die.
Limit - Normal-Type - Step up damage caused by Fighting and Dark

Squirtle
Bubblebeam d8, Rapid Spin d6, Durability d8
SFX - Hard Shell - Spend a Plot Point to ignore Stress inflicted directly to the body
SFX - Versatile - Split any d8 Power into 2d6
SFX - Focus - Combine any two dice in your pool and replace with one die one step higher
Limit - Water-Type - Step up damage caused by Grass or Electric



Emily’s Pokemon
Vulpix -Brains d6, Brawn d4, Breeding d8
Mischevious Tendencies        I Know I’m Cute


Audino - Brains d4, Brawn d8, Breeding d6
Helping Hands            Everyone’s Best Friend


Squirtle -Brains d6, Brawn d8, Breeding d4
Must Stay Clean        Middle Manager

The Rules

Pokemon Mystery Hunters

Welcome to the World of Pokemon! This campaign will see the PCs in the employment of Professor Emily Larch, a young but excitable scientist looking for as many breakthroughs as she can find. The Pokemon universe is full of myths, legends and rumors, and never seems to run out of things to be discovered.

Marvel Heroic Roleplaying allows players to create an action-heavy, comic-booky, heavily-narrative game where pretty much anything goes. Rather than the tightly-controlled gameplay and statistics that the Pokemon franchise uses, we will be going on the looser, more creative logic of the early Pokemon anime. If it makes sense, you can try it!

All Pokemon Are Available. This game takes place loosely in between generations 5 and 6, beginning just before the discovery of the Fairy-type. We will branch off and not even begin to worry about keeping canon with anything. Pokemon revealed in generation 6 are valid (you simply went travelling in the new region sometime and found them); Fairy-type will be something of a plot point at least at first, so clear those with me. Otherwise, ALL POKEMON are within limits with a good enough reason to own one. If you want to create your own pokemon, FEEL FREE, and talk to me about introducing it into the game world.

A Few Notes on the Pokemon World (Much of this is Fanon, and up for debate, but I like these interperetations)
* While Pokemon are capable of hurting people, and of seriously injuring each other, this is uncommon. Pokemon as a whole are drawn to attacking each other in shows of strength, rather than fighting to hurt, and do not enjoy fighting humans (who they may see as lacking any kind of power).
* Licensed Trainers are forbidden from doing worse than knocking out an opponent’s pokemon, and attempting to capture another person’s pokemon is strictly taboo.
* Wild Pokemon tend to hide from humans unless provoked, or unless they want to test their strength. Wild Pokemon are aware of the existence of tamed Pokemon, and accept the risk of being captured when they approach a Trainer.
* Pokemon inside their Pokeballs are able to hear what goes on around them, and able to release themselves under certain circumstances. They can not see, however, and may not always get the full picture.
* Pokemon don’t exactly follow the laws of physics. Attacks that use elements (rock slide, flamethrower, water gun, thunder) may make use of existing rocks, flames, water etc. to boost power as a stunt, but generally summon their own element to use, without needing a source.

Rules Variants from Marvel Heroic Roleplaying

1. Pokemon are Power Sets. Each Trainer can hold a maximum of three pokemon at once. Trainers have no obligation to have the maximum.
Under normal Action Scene circumstances, only one Pokemon may participate in one roll.
Switching Pokemon does not cost a turn - simply use a different Pokemon’s power set on your next turn. Pokemon may not be switched during a Reaction roll.
Players may replace a Pokemon on-hand with a new Pokemon for a cost of 5xp.
Each Pokemon must have a Limit based on its type. All Types will be weak to at least two other types. Players may choose to give their Pokemon multiple Types, as well as more than two disadvantages per Type. As per Marvel Heroic rules, players gain one Plot Point every time their Limit is invoked.

2. Pokemon Stress Tracks. Each Pokemon has its own Stress Track, but it is generalized, rather than split into different Stress Types. Some Pokemon SFX may make distinctions between types of attacks - these are determined by the narrative. When a Pokemon passes d12 Stress, it is KO’ed and can not participate in any more Action Scenes until recovering in a Transition Scene.

3. Trainer Stats. Trainer character sheets are mostly the same as Marvel Heroic standard characters. Assign d6, d8 and d10 to Affiliations - Trainer, Breeder, Professor.
Trainer - Used when battling and catching Pokemon.
Breeder - Used when caring for Pokemon, includes feeding, grooming, etc.
Professor - Used for studying Pokemon and when retrieving information about Pokemon.
Characters who train Pokemon, regardless of Trainer affiliation die, must give themselves the Pokemon Trainer limit:
Limit - Pokemon Trainer: Gain one Plot Point by shutting down any Pokemon’s power set. Recover on an Opportunity or Transition scene.
This Limit can be reached by either declaring your Pokemon KO’ed, or (when the Pokemon are outside their Pokeballs) declaring that it is somewhere else and can not participate in the current Scene.
Characters who do not have this limit may not battle their Pokemon against others’ - These characters may still participate in non-battling Action Scenes and may assist others by making Assets.

4. Pokemon Outside of Battle. When not following a Trainer’s orders, Pokemon may be played with Minor Character sheets. They have the standard two Distinctions, and d4, d6 and d8 rankings in their own Affiliations - Physical, Special, and Speed. These Affiliations are useful in defining what your Pokemon can do, but do not have to be strictly adhered as relative strengths during battle.
Physical refers to a Pokemon’s strength in simple, non-elementally-specific moves. Most Normal, Fighting, Rock and Steel Pokemon tend to be strong in Physical.
Special refers to a Pokemon’s strength in their elementally-based moves. Most Water, Fire, Electric, Ice and Grass Pokemon have strong Special.
Speed refers to a Pokemon’s speed, agility, reflexes, etc.
Wild Pokemon will be a special case - They may be Major or Minor characters, and will have multiple Stress tracks as normal Marvel Heroic enemies would.

5. Specialties. In addition to the standard list of MHR specialties, I’m adding “Handyman” and “Survival” to cover more rugged and mundane things to be done. I’m also adding Wealthy and Cosmopolitan, should anyone want to take on more of a social/socialite role. Cosmic specialty is not available. If anyone has any more ideas for Specialties they will be considered.

6. Complications and Assets. Unlike in the Pokemon games, creating Complications and Assets will be divorced from specific moves and/or powers. Any action that makes sense can create any Complication. Poisoned, Frozen, Asleep, Paralyzed, Confused, Infatuated, etc. will all be treated as Complications. Raised Speed, Attack, Defense, Etc. will become Assets.
Catching Pokemon - When attempting to catch a Wild Pokemon, a Trainer will be attempting to complete a Complication - Pokeball track. Any roll made to increase the Complication may use all of the Pokemon’s stresses for free.

Pokemon: New Frontiers - A Pokemon Roleplaying Campaign powered by Marvel Heroic Roleplaying


What's This? 

This blog is a place for me to collect all the various data and archives of my first RPG as a brand-new GM. I'll be posting character sheets, logs of play sessions, explanations and whatever else seems relevant. This is mainly meant for the group to use as a reference, but if you've stumbled across it, feel free to look around.

The Setting

Pokemon: New Frontiers takes place vaguely between generations 5 and 6, but has no obligation to keep canon with anything. Games, anime, trading cards, comics, nothing. The most exciting thing about this summer is getting a ton of new information, and being able to fill in the details ourselves. The world will to some extent split off with the introduction of the Fairy Type, and the game will focus on the characters exploring mysteries and legends of the Pokemon world, new and old alike.

Professor Emily Larch's lab, our heroes' base, lies in a cleared area between Goldenrod City and Lavender Town. This campaign fully expects to make use of the magnet train, various ships and flying/swimming Pokemon to feel free to explore any region. 

The System

I'm using a home-made hack of Marvel Heroic Roleplaying. The big differences between the game as written and the hack I'm using will be archived in another post. I chose MHR because of its incredible simplicity (the fact that it takes me about five minutes to write out a character sheet) and its versatility, giving total narrative freedom to players to do anything that makes sense. For example, using the sprinkler system to let an electric-type weaken a rock-type.

This is my first time running a game, and I am anxious to get things going and make sure I don't forget what I've been doing. I'm hoping that using the blog to collect everything in one place will help with that. And if it ends up being fun to read, that's great too.