Sam: hey guys. My brother Connor's gonna be sitting in and
helping me out tonight :)
Connor: Hello :)
Tim: hey
James: Greetings.
Don: hey there
Sam: if we're ready to start does someone want to recap last session?
Connor: Hello :)
Tim: hey
James: Greetings.
Don: hey there
Sam: if we're ready to start does someone want to recap last session?
Tim: We began the investigation into MissingNo, though she wasn't particularly cooperative. She went after Maya with an attack, but Kyle essentially browbeat the Pokemon into behaving. We've learned a bunch about Missy, but not everything. And as we were recovering from that - the power went out.
Don: sounds about right
Sam: sounds about right...Jim, Kyle, Emily, Ryan and their various pokemon are in the large investigation lab, with Maya in the kitchen boiling water for tea and recovering from her d12 mental stress, when the lights go out, and you all hear a low growl from somewhere not very far away
Sam: For this scene, there is no enemy - but the scene itself has its own datafile. You'll need to oppose the scene to end the blackout
Scene: Blackout - 4d6
Pitch Dark,
No Time to Panic
Small Halls
Obscure d10, Sense of Dread d8, Debris d6
SFX – Multiattack – add d6 and keep an effect die for each additional target
SFX – Disorienting – Step back the highest die in your pool and add d6 to step up mental stress inflicted
Limit –Mob Dice – defeat Blackout dice by inflicting d8 Effect to resolve the Blackout
Menace d8
Sam: "What's going on? Why aren't the backup generators kicking in yet?" Emily feels around to make sure that Vulpix is at her side. "Is everyone okay?"
Tim: "I think so." Kyle says.
James Steel: "I think so," Jim said. "Flash, light."
"Pa!!" Sparks dance across the Pachirisu's fur as he lights up the immediate area.
James Steel: "You okay Maya?" Jim calls out.
James: Jim had Flash use his electric powers to light up the
immediate area.
Sam: okay, so because this is an action scene, Jim would be
going first with that as his action
James: And I'll let Kyle go next.
Sam: you're working to make an Asset out of Pachirisu's
generating light
James: Yeah.
Sam: same rules on the affiliation dice as on MissingNo's
powerset last session - dealing at least d8 damage knocks off one of the
affiliation dice, and knocking out all four ends the blackout
Don: "I'm okay, I'm just in the kitchen," Maya
calls back to reassure Jim
James: Okay. Using Trainer d10, Pitch Dark d4, Electric
Attack d8 (from Flash's power set) and Survival Master d10. 12, effect die d8,
no ones.
Sam: The doom pool stands, for the record, at 4d6, 4d8
Sam: (I can top out at a 10 - James, you have a d8 Asset to
use in future rolls. Flash's sparks light up the area enough to see each
other's faces, but there are no windows this deep in the building ,and it's a
strong and sturdy dark.
Sam: (Going forward, also remember that when the scene has a
datafile, the scene has an action each round. I know it's a little bit of a
weird idea to get used to but it's one of my favorite things in this game that
I can do this
Tim: "Vlad, I'm going to need your help." Kyle
says as he releases his Zubat from the pokeball.
"Zubat!"
the winged creature calls out as he settles onto Kyle's shoulder, helping to
guide him through the near dark (much like they do in the caves outside
Lavender) as he tries to make it to his bag, where he's no doubt got a
flashlight for spelunking (attempting to create an asset). Breeder d10, Survival Expert d8, Pitch Dark
d4. 8, with a d10 effect die. No ones. (and we'll let the scene go next)
Sam: I have one opportunity
Sam: I roll a seven, Tim gets his d10 flashlight
Sam: You hear a crash ringing out from downstairs, and
another deep, primal roar, sounding closer. The walls are shaking slightly,
closer to the lab than to the kitchen, where Maya feels it less. (Scene 4d6, d8
Pitch Black, d8 Sense of Dread from its powerset, d8 Menace expert, and an extra
d6 using Multiattack, to target Jim and Kyle with Emotional stress. one
opportunity, 12 with a d6 each
James: "What the hell was that?" Jim says, looking
in the direction of the roar.
Pitch Dark d4, Survival Master d10, light asset d8, trainer
d10
15, d10 effect, no opportunities.
Tim: Kyle tries to locate the sound of it, listening to the
tone of the roar, trying to determine if he's heard it before, or based on what
he has heard, if it's angry or scared or what as he whips the light in its
direction, Vlad clamping down on his shoulder to keep from falling off.
Survival Expert d8, Light Asset d10, Breeder d10. 15, with d8 effect, no ones.
Sam: No damage for Kyle either. Now here's an interesting
rule - If your reaction total beats an action total, you may spend a plot point
to use your reaction effect die as though it had been your action. So if you so
chose, either of you, to spend a plot point you could use your effect die to
attack the scene
James: Sure I'll burn a plot point to do so.
"It's going to take a lot more than that to scare us,
right Flash?" Flash responds with a nod, his light growing stronger for a
second in support of his 'master'.
Sam: Alright, you had a d10 effect, which brings the scene
down to 3d6
Don: "Okay, okay, that's just down in the lab, not me,
got nothing to do with me," Maya says as she leans back on a counter and
trying to ignore the roar. "Yup. They're the scientists, they got it. All
under control down there," she continues to assure herself, and then
huffs. "Damn." She then works her way over the old dumbwaiter they
converted into a conduit tunnel, and forces open the old painted over panel
giving her access, climbing down to the generators to try and get them working
(Gotta Work Somewhere d8 Professor d8 Tech Expert d8, spending a plot point for
a Stunt (the dumbwaiter) for a total of 12, d8 Effect to bypass the darkness
and shut down a die…and grabbing 1xp for when you take on an assignment or duty
because your paycheck or college credits are on the line.)
Don: Then I pick me to go next
Sam: (Right, another thing i meant to do pre-game and
forgot Remember that between your
character's Milestones, and the campaign's milestones, you should have at least
one and no more than two active at all times. If you haven't yet picked a
milestone to be active, please do so by the beginning of next session)
James: (Right. I'm going with my two character milestones,
not that I expect them to be used in THIS particular scene.)
Sam: scene 3d6, Small Halls as a positive distinction, and
Obscure d10 to make Maya's way difficult. my d10 and d8 both rolled eights for
a total 16. Maya opens up the panels and climbs down, still drenched in
darkness
Don: Stuck in the conduit, but at least near the junction,
Maya sees if she can splice some of the wires and give them some temporary
light, give them a chance to see what's going on so they can fix things. And
before she's stuck in this tube for too long (Professor d8, PItch Dark d4 and a
plot point, Brassy 'Tude and Tech Expert, rolling an opportunity, and getting a
15 and a d8 Effect die to eliminate a d6)
Don: The others probably hearing, "Damn! ouch! Sh*t!
Stop zapp--F&CK, stop that I--Dammit!" from through the walls
Sam: 3d6, No Time to Panic at a d4, since Maya's clearly not
panicking and Debris d6, something's
been smashed into and tossed around. with 4d6 and a d4, maxing out with 12 can't
beat. Maya's efforts get the emergency lighting on, still dim and hard to see
but a little bit better as it goes
James: "You still okay, Maya?" Jim shouts out
before looking at Emily. "Main generator's still this way right?" he
says to her before heading down the hallway, Flash right behind him.
No time to Panic d8, Pokemon Trainer d10, Survival Master
d10, Light asset d8
10, d10 targeting the scene and no opportunities. And the
all encompassing darkness may go next.
Sam: (What are you trying to do to combat the darkness,
James? Help Maya with the generators?
James: Yeah, get to them and see if I can get them up and
working.
Sam: okay. I'd say in that case to justify the Trainer
affiliation, you might want to have Flash adding its power to theirs? In which
case you'd probably add its electric power to that pool
Don: "Just zapping my fingers. It's kind of dark in
here, and I'm kinda stuck in here. Apparently, we bolted the actual access
panel better then the no longer used kitchen door. We'll talk about that
Prof!"
James: So that's another d8 which comes up a one.
Sam: take a plot point
Sam: 2d6, Small Halls d8, Obscure d10 as Flash tries to find
the right wires. total 12, action fails
Sam: There's another huge THUD and crash, and at last the
evacuation alarm starts to sound. Spending a d8 from my doom pool to add a
Blaring Siren d8 scene complication against you all
Sam: The scene is still dark and loud and scary, and trying
to inflict emotional stress on Jim and Maya, stuck in close quarters and
hearing the crashes closer than before. 2d6, No Time to Panic d8, Menace
Expert, and an extra d6 for multiattack. one opportunity, and a 9 with a d8 for
each of you
James: Between the sirens and the crashes this is a perfect
time to panic, Jim looking around room for any hint of the source of the noise
in the feint light.
No Time to Panic d4, Survival Master d10, light asset d8
12, d10 effect, no opportunities and I'm not going to spend
a plot point to grab your opportunity.
Don: Maya is going to take advantage to convince herself
that she's safe from whatever that horrific noise is by being in this
conduit…can't get out, can't get in. Right, that's it. That's what she's up to,
yeah. (Breeder d6, since she should rely on a pokemon in such a thing, but
doesn't have one; Sassy Tude d8, and Psych Expert d8 to encourage herself,
getting an 11 and d6)
James: Can I try and eliminate the Siren Complication? Jim
having Flash try and short out the speaker.
Sam: yeah, absolutely. Make a dice pool as normal
James: "Damn siren's getting on my nerves," Jim
grumbles to himself. "Flash, try and knock out that speaker.
Thunderbolt!"
"Pachirisu!" Flash replies, his body lighting up
even more as electricity courses through it, blasting out in a bolt towards the
speaker.
trainer d10, no time to panic d4, Electric Attack d8
11, d8 effect, no opportunties.
Sam: you can have one of mine XD three opportunities and a 13. Siren fizzles
for a moment, and then sounds even louder in contrast to the moment of silence
James: And I'll take one of yours.
Sam: alright, subtract a plot point
Don: I'll take an opportunity then
James: "Sorry," Jim calls out.
And Maya can go next.
Don: Maya will lean back against the wall, frustrated being
stuck in a tube when she feels a small pouch of tools clearly left behind in
the construction. She grins, pulls out the penlight and gets back to work on
the splicing and restarting the power. (Spending the opportunity to create a d6
Tech resource, using Professor d8, Sassy Tude d8, Tech Expert d8, and Resource
d8 for a total of 16 and d8 Effect die to burn out a d6 and no opportunities) "'Salright!"
Maya calls back out
Sam: very neat. 2d6, Obscure d10, Pitch Dark at a d4
actually, sicne it's not so pitch anymore, for a whole eight.
Don: oooo a critical, not that it matters but down another
d6…go Tim Go!
Don ( 9:45:03 PM):
"I think if we can reset the breakers now, we should get it all back, at
least for now!" Maya calls out from in the conduit, hoping her splices
hold if anyone does that
Tim: ok, then I would think that's where he's going to
go. He's not equipped to repair a
generator, but he can probably find and flip the breakers. d10 flashlight, d8 survival expert, d8 covert
expert (figuring that if he's down here with something that's roaring, keeping
as low a profile as possible while doing so would probably be a good
thing) 10, d10 no opportunities.
Don: (it's a plot point to use a second specialty, just as a
note, and don’t forget that you still get a distinction and affiliation die.)
Tim: I have one, so I'll burn that off
Sam: yes, you always always in every roll use a distinction
and an affiliation. everything else is gravy if it makes sense in the roll. Tim,
add your affiliation (probably Prof in this case, I'm thinking about changing
them in the near future now that I’ve seen how they're working in play) and a
distinction and re-roll
Tim: Ok, so then I suppose we'll just recast that and send
Zubat out to do the actual flipping of the switches, so I can actually
incorporate one of those into the roll.
"Vlad, get to the breaker and flip the
switches."
"Bat!" the winged Pokemon replied, flying off in
the direction as Kyle aimed the flashlight to help illuminate the panel. d8 Trainer, d8 Covert Expert, d10
flashlight. 15, d8, no opportunities.
Sam: scene - 1d6, Small Halls d8 as Kyle tries to maneuver
through them, Obscure d10. My seven actually gives you a critical, and your new
d10 effect is more than enough to remove the final die. The lights come back on
with a hum, and all the power, as well as the emergency sirens dying down as
power is restored. This action scene is over - but there's still the matter of
something roaring and smashing down in the basement
James: "One problem down, one to go," Jim sighs in
relief.
Tim: Kyle calls Vlad back to rest on his shoulder, petting
the Zubat affectionately for a job well done.
Sam: "Is everyone okay? Maya?' Emily's been relatively still,
but snapping back into action when the lights come back. "I need to make
sure Ryan and Krystal and the pokemon are alright...go find out what's going on
down there!" She asks, and rushes from the room
Sam: (I'll call this a short Transition scene by the way -
all stresses step down by one)
Don: Maya will take advantage of the situation to get
herself out of the conduit, spilling out onto the floor, dusting her hands off,
clothes and cheeks smeared in grease and grime. "I'm fine, thanks. Doing
good. Yeah, this is worth three credits by the end of the semester," she
sighs
Tim: "At least it's good for your resume." Kyle
offers
James: Jim, who happens to be nearby when she tumbles out of
the conduit, will help her to her feet.
Don: "Ugh, this is not what I signed up for. And what
is that going on down there? And how did we get stuck figuring it out?"
Maya goes over to the sink and splashes cold water on her face and tries to
rest up.
Sam: Down in the basement, near the fossil room, now that
you have more of a chance to orient yourselves, you can still hear that
stomping, and another growl,....perhaps more of a whine, and a crash of glass.
Don: (this is a good time for recovery actions, if there's
anyone with useful recovery skills or effects)
Tim: "Let's get in there." Kyle said, heading
toward the fossil room.
James: "I wish I knew but whatever it is, it doesn't
sound happy. Time to bring out the big guns. He takes one of the pokeballs on
his belt and tosses it out. "Stark go!"
There's a flash of light and what looks like a giant suit of
stone armor erupts from the ball. "Lurk..." it rumbles as it
stretches.
Sam: "Di di?" Audino pokes its head into the room
worriedly. She can offer a d8 asset to healing mental/emotional stress to
anyone who wants to roll, simply by being a big pink fluffball worried about
you
Don: "Thanks, puffball, but I'll be okay," Maya
says as she dries off and watches the two men look into the stairwell.
"What have we got down there?
Sam: Looks like Kyle and Jim lead the way down into the
basement. The fossil room is trashed - the fossils themselves look to be in
decent shape, but their glass cases and velvet pillows are smashed and torn all
across the room. In the corner, raking a heavy arm against the wall wit ha
rhythmic scratch is a Rhydon...a very, very small Rhydon, no larger than its
pre-evolution Rhyhorn usually is, and the only fossil missing is the pokemon
egg.
Sam: Scene Distinctions: Glass Everywhere, Bull in a China Shop,
Confused Rampage
Scene Complication – Fragile Research d8
Sam: Kyle may go first having been the first to head down
the stairs. (and my doom pool only grew a little5d6 and 4d8)
Tim: "Whoa, whoa, whoa." Kyle says, arms
outstretched, non threatening, soft, reassuring. "It's going to be okay. We're here to help." Breeder d10, Psych
Rookie, d6, Glass Everywhere d4 trying
to create a calming asset. 11, d8, no
opportunities (and James can go next)
Sam ( 10:24:22 PM):
(take a plot point for using a d4 distinction
Connor: The baby Rhydon is mostly continuing to rampage
around without noticing the human trying to get its attention. Physical d10,
Bull in a China Shop d8, Strength d8. One opportunity, 17 with a d4 effect die
Sam: so no asset, Jim's turn
James: "I'll take care of this. Stark! Grab that Rhydon
and try and hold him down."
"Lurk!" the Golurk replies as he slowly stomps
forward, trying to avoid the damage to the room while attempting to grab
Rhydon.
Trainer d10, Bull in a China Shop d4, Superhuman Strength
d10.
10, d10 effect, no opportunities and Rhydon's move.
Sam: (make sure you take a plot point
Don: (Oh and because I was distracted explaining some stuff
to Sam, I want to say I want to grab that opportunity if no one else was)
Sam: please do,
Sam: Rhydon uses its Physical d10, Instinctive Defenses d8,
Strength d8, and doubles Strength with SFX: Learning its Own Strength – Spend
d6 or higher to step up or double Strength die, then step it back. Recover on
an Opportunity or Transition scene. Until one
of you rolls an opportunity, Rhydon's strength will be a d6
Connor: The Rhydon cries out desperately and struggles and
pushes away at the Golurk, using a surprising wellspring of strength that
leaves it a bit dazed in the aftermath (15 with a d8 effect die)
Don: (don't forget that Rhydon has a Scene Complication to
use on the player characters as well)
Connor: The Rhydon looks around confused and finds what he
thinks is the source of the voice he heard just a moment ago. He cries out and
a rush of rocks fall down from the ceiling between himself and the voice
(Aiming for the Mental stress of not being able to see Gorluck to direct him
properly, and the general noise level, on Jim)
Sam: (he rolled Special d6, Just a Baby d4 distinction, and
Rock Slide d8)
Don: (don't forget the Scene Complication d8 as well
Sam: ( You know, you're right…I didn't think that the
Fragile Research would make it easier to deal Mental stress, but to Jim the
explorer it would, wouldn’t it?
Don: yup
Connor: (extra d8 rolled a 2, so no change)
James: Jim dives to the side, trying to avoid the rocks,
glass and other objects.
Pokemon Trainer d10 (due to being concerned about Golurk),
Glass everywhere d4, Survival Master d10
12, d10 effect, no opportunities.
Don: (um...a better Effect die)
Connor: (Oh, doy ^^; it's a d8 effect die then)
Sam: Jim's 12 vs Rhydon's 11, no damage dealt. Maya's the
last in the round
Don: Maya has no interest in getting involved in this, she
really doesn't. These guys are trainers, and have pokemon and can...oh man,
okay, she has to try and help anyway, doesn't she? "Definitely not worth 3
credits," she mutters, leaping for a dangling support cable from the
exhibits, torn down by the rampage, and swinging over to snatch the fragile
research (trying to eliminate the Scene Complication, Trainer d6 and Gotta Work
Somewhere at d4 for the plot point, and spending that plot point to use her own
Mental Stress as she's terrified, and calling a stunt on swinging across the
scene to rescue the research for a total of 11 and d10 Effect, then boosting
her Mental stress back up to d12)
"AHhhhhhhhhhhh!" she wails in terror as the room
swoops past her
Don: (oh and grabbing another experience point for the same
reason)
Sam: (one opportunity, and my 6d8, 4d6 pool rolls a solid
15. Maya flies through the room but the fossils and files slip from her fingers
before she can grab them to safety
Don: I can't take the opportunity, so if someone else wants
it, take it
James: I'll take it unless Tim wants it.
Don: and James can go next
James: "Flash, get in there and help Stark stop that
Rhydon!" Jim calls out. As Flash zips forward, Jim grabs some debris,
tossing it towards the Rhydon to try and distract him.
With a "Pi!" Flash dashes in, launching a
lightning attack as Rhydon.
Pokemon Trainer d10, Fortune and Glory d8 (he's in his
element battling), electric attack d8, enhanced reflexes d8 (using a pp), and
using my opportunity for a stunt at d8
13 + using ANOTHER pp to add a third die and up it to 16,
d10 effect and no opportunities.
James: And Tim can go next.
(Rules Clarification – So long as a trainer only uses one
pokemon’s powerset in a roll, it’s free to have multiple pokemon on the field –
it’s only if they want to use two pokemon in the same roll that they need to
pay an extra plot point for the second powerset)
Connor: The Rhydon Can't figure out where its attention
should be so it just covers its head with its arms and curls up defensively,
bearing the brunt of the attack without showing much harm (using SFX:
Resilient. SFX: Resilient – Spend d6 or higher from the doom pool to ignore
Physical stress.)
Sam: (Kyle's turn. And Tim - I forgot something last time
that should have been relevant - Limit: Baby – Step up effect die of actions
attempting to calm or soothe Rhydon
Tim: Kyle moves towards the Rhydon, slowly but surely,
keeping his voice even and calm. He'll
walk right up to the Rhydon, gently placing his hand on it's skin, petting it
lightly. "Easy boy, easy." he
says, again to create a soothing asset.
Breeder d10, Psych Expert d6, Confused Rampage d4. 14, d8 (d6 stepped up once), no
opportunities. And Rhydon can go next.
Connor: The Rhydon looks up from its defensive pose to see
the human standing before it. It's still looking around with a terrified
confusion in its eyes, but for the moment it seems to have stopped actively
rampaging about (rolled 8 with d6 effect, now have a d8 Calmed complication)
Connor: The Rydon continues looking around in a panic,
seeing all the strange looking things, the humans, the strange looking new
pokemon around, he's trying to get himself back into the frenzy he was in
before just to defend himself (Special d6, Strange New World d8. Rolled 12 with
d4 effect, attacking the complication)
Sam: doom pool rolls a 15, complication stands. Maya
Don: Maya does't really have much left to do, she's just
going to huddle up on the other side of the room and watch what's happening
from the safety of an exhibit stand, keeping out of sight. She's much too
rattled to try anything else at this point. Jim can go.
James: "Flash, Stark, stand down for now," Jim
calls out. He steps forward, pulling out his pokedex and scanning the creature
(and giving me one xp in the process). He hopes to find some knowledge to help
get it to stop.
Trainer d10, Confused Rampage d4, Calmed d8, attempting to
create a knowledge asset.
8, d4 effect, one opportunity
Sam: (take a plot point - Rhydon's Strength goes back to d8.
One opportunity, and I get an 8 - I have to beat not tie, so you can get your
asset as Developmental Psych - Rhydon is young, and directionless, having
hatched with nothing to imprint onto.
James: (I'll take that opportunity. You can have your plot
point back)
Tim: Kyle keeps his voice stable and calm, as he works to
continue building a sense of calm in the Rhydon. "You're not in danger here, you're
scared, I know. But you don't need to
be. We're here to help you. You are very safe here" d10 breeder, d6
psych expert, calmed asset d8 working to step up the calmed asset. 11, d12 (stepped up d10), no opportunities. And since I think we're in a new cycle since
the last time, Maya can go next.
James: "That's incredible. I've never seen a Rhydon
that wasn't evolved from a Rhyhorn before."
Connor: The Rhydon continues trying to psych itself back
into it's prior rampage, but in the face of the rather calming presence of this
human, he can't help but slowly start walking towards him, looking at him
curiously, trying to figure out why he's talking to him. (Special d6, Strange
New World d8, one opportunity, rolled 3 with d4 effect)
Sam: that means that Tim's d12 effect steps the complication
straight up to d12 calmed.
Don: Maya is watching the scene and waiting for everything
to be over
Connor: In a final act of desperation, the Rhydon swipes at
one of the pokemon nearby, still clinging to what defensive instinct he has.
(d10 physical, d8 instinctive defenses, d8 strength. One opportunity, 9 with d4
effect) (Attacking the Golurk, sorry)
Sam: James, react and Kyle will start the next round
James: "Stark, just block it," Jim calls out.
Stark takes a defensive stance to absorb the blow.
Trainer d10, confused rampage d8, superhuman duribility d10
14, d4 effect, one opportunity.
Sam: I don't feel like upping the doom pool at this point, so
I'll pass on the opportunity. No damage, Tim's turn
Tim: "No Rhydon, trust us. We're here to help you. We're here for you. You can stand down, no one will hurt you, we
won't let anything happen to you. Just
trust us." he says still smiling warmly and working to step up the asset
once more and convince the Rydon everything will be fine. Trainer d10, Psych Expert d6, Calm Asset
d12. 15, d12 (not sure how it steps up
beyond that). no opportunities.
Sam: (When a Complication steps beyond d12, it's as if the
character were Stressed Out - taken out of the scene.)
Rhydon snuffles and sits down on the floor now, no longer
running around and parked next to Kyle, looking up and starting to lick the
scratches where the glass has hurt it.
(Action scene ends)
Tim: Kyle will move to assist it as best he can.
James: "Nice job, Kyle," Jim says, clapping the
other man on the shoulder before moving slowly to Rhydon, preparing to check
it's wounds. In the background Stark and Flash will start cleaning up the mess.
James: "Maya. Can you go get Emily?" Jim asks the
woman.
Tim: "It's a gift.
But Rhydon really did all the work.
He's the one that had to overcome instinct. I just helped him see it was the best course
of action."
Don: Maya stands up and rubs her hands. "Yeah, good
job, guys. All that theatrics was pointless. I'll remember that for next
time," she remarks. "Yeah, get the Prof, and then that tea." She
heads up and calls for Emily to go on
down
Sam: Rhydon is quite docile now, and more and more obviously
young. It seems content now that it knows someone to trust. It isn't badly
hurt, although the damage is pretty good through the basement
Tim: Kyle just stays with the Rhydon for now, slowly
stroking it.
Sam: Emily comes in a few minutes later, with a squirtle
trailing behind her, the both of them stopping at the sight of the damage.
"What happened here...is this one of your pokemon?" She looks to the
others.
"Squiiiirrr....." Squirtle's eyes almost start to
water, and before it pays any attention to the humans it begins picking up the
trash
Tim: "No, it might have come from the egg." he
says, pointing to the missing spot in the wall.
James: "I think it was in that egg fossil," Jim
replies.
Sam: "What?" Emily bends and finds the egg shells.
"But...it was fossilized. And this is an evolved form..."
Tim: "Rhydon, this is Emily. She's a Pokemon researcher. You can trust her too."
James: "I think. I'm as confused as you," Jim
tells her. "I'm gonna go check on Maya, she seemed pretty shaked up. Stark
and Flash will stay here and help clean up."
Jim heads up to the kitchen. "You okay?"
Sam: Rhydon grunts and nods, and seems more aware of its
surroundings now, sitting still as Squirtle begins its cleaning around it,
Squirtle muttering all the while
Sam: "Are you sure about this?" Emily steps closer
to Rhydon, taking some vague measurements against her arm lengths. "This
is...unprecedented....for the second time today
Don: "Yeah, I"m fine, just finishing up the tea,
then hopefully the prof will say I'm done for the day." She sets up a tray
with the pot and cup and all that good stuff and bringing it down. "Here
you go. Enjoy. If there's nothing else today, Prof, I'm thinking I've put in a
good day's work?"
Sam: "Of course....far more. I'm so sorry Maya, this…this
was impossible. I think you acn take tomorrow off too, if you like."
James: "Just a moment Maya," Jim says, before
searching through his pack. "Ah... here it is." He pulls out a bag
with some leaves inside. "Add one of these leaves to your tea. It should
help calm your nerves. Just don't add more than one or take them n their own,
it'll make you a little loopy."
Don: "Hm? Some weed? I got some good stuff back in the
dorm room, but if you got the import stuff, I'll give it a try," Maya
says, taking it and heading out to collect her stuff
James: "Well I wouldn't call it weed. But I guess it's
close enough," he laughed.
Sam: "I'll have to run some tests on you," Emily
turns back to Rhydon and strokes its horn. "Don't worry, I'll find a place
for him here."
Tim: "Good." Kyle says.
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