Saturday, August 17, 2013

Episode One - Mystery of MissingNo - Part two

Part Two ...


Sam: Alright then. Professor Emily, Jim, Maya and their pokemon have been having lunch, waiting with a great anticipation for the ringing doorbell that marks the arrival of Kyle and his strange new find...Emily brings him into the room not hiding her excitement very well. "Come in, come in, make yourself comfortable. Jim, Maya, this is Kyle, the trainer I was telling you about. Kyle, this is my assistant Maya Walken, and a friend, Jim Colorado

Tim: "Sup." Kyle says as he nods in recognition of each introduction.

Don: "Hey there, good to put a face to the name at last."

James: "Nice to meet you," Jim said to Kyle.

Sam: Emily shifts her weight from side to side and waits just long enough for everyone to say their hellos and for Kyle to get whatever he likes of the food she's put together. "Well...did you bring your pokemon? Can we see it?"

Tim: "Uh, sure." he says, putting the sandwich he was constructing down and reaches into his bag.  "Hope you guys are ready, Missy can be a little... intense at first." he says before releasing the eldrich creature from the Pokeball.

Sam: The pokemon is smaller than it looks, although its presence radiates out. Just like the photograph that Emily showed off, a shadowy, almost glittering aura surrounds a small, compact center.  Parts of it blink in and out, and slowly settle into a more stable, stiffly geometric shape. It floats in front of the table for a few seconds before slowly, silently floating backward to hover over a chair as it sees everyone else doing

Tim: "Missy, this is a few new friends.  They wanted to meet you."

Don: Maya sits in the back of the room, and taking notes, not sure of anything else to do while looking at such a creature

James: "That... is very... strange," Jim says, looking at the creature. Flash hops up on his shoulder and looks at it confusingly.

Sam: "Hello, MIssy," Emily takes a few steps closer, and the pokemon shies back. She can't help herself, pulling a compact pokedex out of her pocket to scan it. The screen reads out "MissingNo.", and displays no other information. "Ah...Missy, I see," Emily chuckles a little at the nickname

Tim: "It's okay, Missy, she's here to help us."

James: Flash jumps down and moves a little closer to Missy, but still keeps his distance, watching the interaction going on.

"So... what are you taking in university?" Jim asks Maya, taking a seat nearby her.

Sam: Missy turns its not-a-face toward each of the humans in the room, a shorter glance at Flash and Audie hiding in the corner, and then slowly settles farther downward. The air feels a little thinner, as it relaxes slightly, the only real way to tell

Don: "Bibliometrics," Maya says quickly, while watching the creatures trying to figure each other out.

James: "Bibliometrics?"

Don: "Yeah, that's a set of methods to quantitatively analyze scientific and technological literature, in order to examine the mathematical impact of their influence on the various fields on which they discourse," she says, looking up at him and grinning smugly.

Tim: "So, what do you think of Missy, Professor?

James: "So you're as smart as you are beautiful," he smiles in return.

Sam: "Isn't science exciting?" Emily sits next to Kyle and grins at that explanation. "It..she's...something else, that's for sure. i've never seen anything like it, where did you find her?'

Don: "Definitely smart and hot, you bet," she says as she glances back at the subject. "Of course, it doesn't do a thing to help me with these creatures, espeically the new one there. Freakiest looking one I've ever seen."

James: Jim nods. "I've never seen anything like it at all," he admitted. "And I've been all over the place."

Tim: "Outside of Celadon." Kyle said.  "Just kind of... hovering there in a grass field."

Sam: Missy seems to pay no mind to the chatter around it, but to blink it's strange, nearly invisibile eyes in all directions.

"I can't wait to get started," Emily breathes, but steadies her excitement and smiles. "Perhaps Missy would be more comfortable in the pokeball while we take a quick tour? I know that experiments can be a little unnerving sometimes, so I thought we could all have a nice look around and get used to the idea first."

Tim: "She doesn't seem to mind." he said as he grabbed the pokeball from his bag.  "Missy, return."

Don: "Ryan and Krystal are gonna flip over this," Maya chuckles

Sam: "Audie, could you be a dear and clean up in here?" Emily asks, and Audino grins and claps its small hands together. "Di, di!" it chirrups, and starts to collect the trash from lunch as Emily stands and leads to the door into the main portion of the lab.

Tim: Kyle slips the ball back into his bag, and follows Emily to the lab.

James: "Shall we follow them?" Jim asks Maya.

Don: "Seeing as it's the job, you bet," she answers

Sam: The first room that Emily leads her guests to is a spacious room, a young man with dishevled hair standing in the center in front of a long row of beakers and vials. Emily's Vulpix sits at his side, obediently breathing a small jet of flame to heat up the mixture that the boy is observing. It takes a few of these repetitions for him to notice the group approaching and turn around. "Oh! Sorry! H-hi Emily."

"Jim, was Ryan here last time you visited?" Emily can't remember, and introduces him to Kyle anyway. "Ryan's one of my lab assistants. And Vulpix, of course," She smiles as the fox trots to her leg to nuzzle her hand

James: "Yeah, he had just started," Jim replies.

Sam: "Yeah...I remember." Ryan seems to bite back some sort of look but it's hard to see when he adjusts his thick glasses. "It's going well here. I've had a multitude of options to study and observe."

Sam: "Are you going to be observing later?" Emily asks, and Ryan nods, looking a little disappointed when he realizes Missy is in the pokeball.

"Of course. I'm almost done here. I'll meet you later."

Tim: "Nice place."

Don: "It's cozy," Maya says

James: "How long have you been working here?" Jim asks Maya. Flash meanwhile hops up near Ryan, the Pachirisu happily greeting the Vulpix.

Don: "Only since the start of the new semester. Couple of weeks now. It was all kind of last minute actually, since its not my thing, but the Prof couldn't get another intern."

Sam: Vulpix lets out a soft bark and rubs his head against Flash's, coming away with the curled fur on top of its head in a staticky mess

James: "Like you said, it counts towards graduation."

Don: "That's the goal," she grins

Sam: "I'm glad you like the place," Emily beams, and there's a streak of purple in front of the party as they continue down the hallway. "Oh Honestly...." She bites back a harsher word, and follows the streak into another room, a small library, where a purple cat sits licking its paw in front of a pink-haired girl.

"Sorry, I'm sorry," she says sheepishly, and stands when she sees the group. "Are these your guests? I'm Krystal," She stands up and sticks her hand out for both Jim and Kyle

“They are…and they don’t need to trip over your Pearl, alright?” Emily says, and the cat lifts its head up in a perfect imitation of innocence.

James: "Hello Krystal," Jim says with a smile. He shakes her hand.

Tim: "Nice to meet you." Kyle replies, doing the same.

Sam: Krystal gives Maya a small look, a 'does she have to get into that in front of everyone?' look, as she shakes hands. "It's about time to get some new people in here. Before Maya it was just me and Ryan and Emily for months."

Sam: "And trust me, Ryan's not the only boy you want to see for months," Krystal adds with a bright giggle.

Don: Maya will shrug back in sympathy with Krystal. But then, Maya likes cats

James: "Should either of us be worried about being pounced in the hallway?" Jim teases.

Sam: "What, by me or Pearl?" She teases back

James: "Either of you," he winked.

Sam: "Wouldn't telling you spoil the pounce?"

James: "True."

Sam: "Come on...I haven't gotten to show off my fossil collection in a long time," Emily gestures to Kyle in particular and starts down a set of stairs. The room is almost more of a basement than a real lab room, soft lighting and carpeted floors and a door to the side hiding electrical equipment and cleaning supples. The main room, however, is a small but well-polished series of displays, Pokemon fossils in glass cases

Tim: "Impressive.  How many do you have?"

Sam: "Oh...the number isn't important...."

"Seven," Krystal butts in.

Tim: "That's not bad at all, which ones do you have?" Kyle asks, going to the glass, apparently missing the fact that he was supposed to be unimpressed with that total.

James: "That was one of the first things she said to me when we first met," Jim comments to Maya. "Want to see my fossil collection?"

Sam: Emily shows him off, a wing from something that once flew, a footprint cased in rock. A few other pieces, and finally a pristine, fossilized egg. "This is the only one I have that's complete."

Tim: "Wow, I wonder what that might have contained.  Maybe something we've never even seen before."

Don: "Well, she's proud of it, of course," Maya says to Jim without catching his innuendo

Sam: Emily grins at that comment and spends another second looking wistfully at the egg. "Maybe. I'm still hoping one day they'll figure out how to revive these, but so far the process has only worked on grown forms. "

James: "I found a couple of them for her," he adds.

Tim: "Someday they will, I'm sure.  And then you'll know."

Don: "I've heard. You're really good at digging them up, I understand. Makes a good partnership, you and the Prof."

James: "Thanks," he smiles.

Sam: "Oh, Professor," Krystal gestures to her watch.

"Oh really! It's later than I thought, we should get the tests going soon. Before we keep everyone here too late," Emily offers, and starts to walk them all back up the stairs

Don: "So what about you, Kyle? How do you know the Prof? Jim I've heard all about."

Tim: "I only really knew about her by reputation, she seemed like the best one to bring Missy to."

Don: "Well, that's probably true," she says, grinning and watching Emily in action.

James: "If she's not then one day she will be."

Sam: "Gee, thanks," Emily laughs, and climbs back up the stairs with her fingers waiting on the light switch.

Kyle is the last to linger near the fossilized egg, and the last up the stairs. As Emily shuts the lights behind him, none of them see the egg in its case start slowly to rock back and forth….

“Alright, let Missy back out just over here,” Emily guides Kyle to a thick pane of plexiglass, monitors and computers and scanners and wires set up all throughout this lab room. “She won’t have to do anything. We’re just going to try to watch a few things and see what we can find out.”

Sam: (Okay people, welcome to your first Action Scene! Remember that everyone starts the game with one plot point.

For this scene, MissingNo has some altered stats - a Mysterious Origin power block with a Cypher power at 3d8. Your mission (if you choose to accept it) is to find ways to deal damage to that Cypher as if it were a complication. You'll have to do at least d10 damage three times to break it, and find out all you can about MissingNo.

Any questions before we begin? "
Scene Distinctions: New Frontier, Well-Equipped Lab, Glitchy Equipment

Tim: "Okay, Missy, don't be alarmed, the professor wants to run a couple tests so we can help you be your best." he says as he pulls the pokeball out and unleashes MissingNo upon the room once more.

(just make sure I go last so I can get my feet wet, been quite awhile since I've done anything like this)

Sam: ("Dealing damage" to the Cypher is kind of metaphorical by the way - anything that you can do to cause an Effect that would make it less mysterious, anything to make it easier to understand, counts as 'damage' to the Cypher

Sam: Emily will go first, and pick Jim to go second.

Emily cracks her knuckles and takes a seat at one of the computers as Missy floats aimlessly behind the glass. "Let's see if we can find out what you aren't..." She taps a few type combinations into the scanner, and asks if Missy is any of them.

Rolling - Professor d10, The Answer is Always There! d8, Tech Expert d8. Emily gets a total of 10 with a d8 effect.

MissingNo sits quietly, serene and silent but emitting a slightly darker aura as the scanner seems to go straight through it. Special d4, Unnervingly Unknowable d8, Confusion d8, matching Emily's 10. No damage dealt
Sam: (you three are not obligated to pick Emily in future rounds - she's here to help but you guys are the stars)
Sam: (and in shuffling character sheets, I should have remembered I get to roll all three of those Cipher dice while Missy has them all ;)

James: Jim will pull out his own pokedex, the latest model, and scan Missy. He thinks back to all the various legends and stories he's heard over the years to compare them to what he sees.
Rolling - Professor d6, Mystic Expert, Fortune and Glory d8, So it's 12, with a d6 effect
James: And I guess I'll have Maya go next.

Sam: Alright. MissingNo is shifting around behind its wall, that block-ish form not staying still, difficult to pick out the shape to compare to your legends. Special d4, Cypher 3d8, Well-Equipped Lab at d4 (adding a d6 to my Doom Pool, which stands at 3d6 now). Total 13. However, I rolled a one - if anyone would like to buy an Opportunity (which can be used to boost your next roll or to activate special effects) it costs one plot point

Tim: (why not, I'll take it)

Sam: Alright. Next turn, if you can think of something cool enough to call a Stunt, add a d10 to your pool. If you can't, you still get a d8, in place of the d6 "Push" you could have gotten by spending a plot point without the Opportunity. However you now have zero

Tim: (gotcha)

Don: Maya is feeling a bit out of her depth, but gamely gives it a try. She decides to see if how intelligent it is in comparison to other pokemon, having seen enough to know how little they speak, and what they do when they do make noise, so she uses her knowledge of language and pushing buttons, speaking into the microphone to elicit verbal reactions from MIssingNo, hoping hte sensors and 'dexes can give a rating. (Professor d8 +Brassy Sassy 'Tude d8 +Psyc Expert d8 rolling a total of 8 and d8 effect) and then MissingNo can go

Sam: Missy's curiosity is piqued by the feedback and it moves closer to the glass. Cypher 3d8, Special d4, Probably Gentle Giant d4 (pushing my pool to 4d6). I roll a 9, and an Opportunity, which Don told me he would like to buy.

Sam: (Before I forget - remember to tell me if you guys roll Ones - You can earn a plot point if I use them to boost my doom pool)
James: (Right)
Tim: (will do)

Sam: MissingNo starts to pulse slightly, its body radiating small flickers of light. All around the lab screens start to darken and flicker, and the lights flash for a moment. There’s the uneasy feeling in the air of prying into things that may not have been meant to know.

Missy is attacking with Mental Stress, to weird you all out
Special d4, Cipher 3d8, Glitchy Equipment d8, Warped Aura adding 2d6 to hit three targets.

Two Opportunities
Total – 15 (I spent a Doom Die to add three dice together.)
Jim – effect d8
Maya – Effect d8
Kyle – effect d6

Don: (that's why d4s earn a Plot Point, because the risk of rolling 1's, which can't be used ad might boost the doom pool is higher)
Sam: (If you beat the total, you take no stress. If you have a lower total but your effect die is bigger than Missy's against you, you take stress at one step lower than she rolled.)

Don: Maya's never known Pokemon to do this, or feel like things that shouldn't be known, so this weirds her out a lot: Gotta Work Somewhere at d4 for the Plot Point, and Science Rookie d6, and Professor d8 for two opportunities and a 7
Sam: I'll give you one plot point to use those two opportunities and build myself a d8 doom die
Don: plus, what she didn't point out, by failing by more than five, I take an exceptional hit and step up the stress taken, giving me Mental Stress d10
Don: but I"m up to two plot points now

Tim: Kyle has seen Missy try to do this kind of thing before, but tries not to react too strongly. 

Breeder d10, Psych Rookie d6, Survival Expert d8 (figure he's had to endure this kind of thing before so he knows how to deal with the unnerving effects to an extent)   11, d8 effect

And I rolled a 1.

James: Okay. Jim frowns, unconsciously stepping back under the 'attack'.
Who's a cute Pokemon at d4, Professor at d8 (I goofed first time around) and Mystic Expert at d8. 12 and I also rolled a 1.

Sam: Tim, take a plot point. James, take a plot point and d8 Mental stress. Tim, take d6 mental stress. Bear in mind that when a pokemon is acting as its own agent and not part of a trainer's powerset, it has all three stress tracks as normal.
 Sam: (and I liked that rationale for Survival)

Tim: Rolling: Breeder d10, Psych Rookie d6, Well Equipped Lab d8.  Rolling 15, with a d8 effect.

Kyle, having run out of ways to figure Missy out for himself, hence the reason he's here with the professor and the others, just focuses on trying to keep Missy calm and to encourage her to be as open and helpful as possible during the investigation and not to freak out.  "They're just trying to help you Missy.  You haven't done anything wrong, and no one here is judging you.  You're special, we're just trying to figure out how."

Sam: (it sounds like you're trying to make a "Calmed" Asset for you guys to use against Missy. So I'll be rolling the Doom Pool against your attempt

Tim: (ok)

Don: Keep in mind, guys, that whe you build your pool, and describe what you're trying to do, remember to specifically state the Effect you're trying to achieve: whether it's attacking a Stress Track, or creating an Asset or Complication, or if you're attacking complications or the like...you need to specify the effect you're aiming for, not just picking a die

Sam: doom pool stands at 4d6, 1d8. I've got a 13, you now have Calmed Creature d8 as Missy moves farther into the center again, less agitated .

Sam: and Tim, since you're the last one to go this round, you get to pick who goes first for round two

Tim: Maya

Sam: (we're also happy to help figure out what you're doing. Part of what I love about this game is that you can pretty much always find a mechanic to suit what you're doing)

Don: Maya will shakily take up some controls, the attempts by Kyle to calm the creature reassuring her a little, and she'll try to adjust them as the others attempt tests. "It's like it plays with us, shifting and stuff as we test things. I'll try to adjust the sensors, keep it baseline while you do your stuff, Jim," Maya explains to him, spending her Opportunity to further coordinate the adjustments with Ryan (a d6 Tech Resource) spending a Plot Point for 3 dice in my total, making a 13, and a d8 Support die to pass to Jim (if I beat the Doom Pool) and passing the turn to Jim after that

Sam: 2 opportunities up for grabs, and i can max out at a 12  Another d8

Sam: Jim, that means you have Maya's support die and Tim's asset to pick between to add to your pool. If you want to spend a plot point, you can take both.

James: Sure I'll grab one of the opportunities.

Sam: okay, spend a plot point

James: k

James: (Okay so how does the Opportunity thing work?)
Sam: most commonly, you can use an opportunity you've already bought as a boost to the Push or Stunt die you could have spent that plot point on anyway. If you can come up wit ha Stunt it's a d10 instead of a d8, or a Push is a d8 instead of d6. You can also use them based on certain SFX, and you can use them to create a d6 Resource during an action scene (when you wouldn't normally have time to create resources). Unless I'm forgetting anything
Don: that covers it yeah. Basically, you can spend a Plot point to do a Push, extra effort, for a mere d6, but sometimes better than nothing. You can spend a Plot Point for a Stunt, some twist or the like for a power or specialty (like when storm uses her wind powers to generating blinding sands) and that's a d8. When you buy an opportunity, you are basically pre-buying a Push/Stunt at a stepped up die

James: Jim moves over to one of Emily's fancy computers, using it to scan the creature. Comparing any results to his knowledge of pokemon from him many travels and battles.
Professor d8, survival master d10, well equipped lab d8, Maya's d8 support die and a push at d8.
15 using a plot point to add a third die and up it to 21 with a d8 effect dealing damage.

Sam: (cool. For record's sake, how many plot points do you have now?
James: 0

Sam: Cypher 3d8, Special d4, Well-Equipped Lab d4 as Jim focuses, and Maya's efforts help the computer to keep up with Missy's movements. I have one opportunity, and  I roll a ten. Jim's critical success steps up his d8 to a d10 - taking one of my Cipher dice out.

There is a slight resemblance to the Porygon family, the purely digital Pokemon first developed some years ago not too far away. Some of the movements are similar, and the pokedex almost creaks and audibly whirrs as it draws up a picture of Missy on its screen

Sam: (Jim, who goes next - Missy or Kyle?)
James: Missy.

Sam: Missy undulates and waves slightly as the computers' scanners start to identify its shape. It seems not to want to be known...its silence is hard to interperet, but the way it draws itself in smaller, denser looks like a defense mechanism. Cipher 2d8, Unnervingly Unknowable d8, Special d4 - 2 opportunities rolled, a total 10 with a d4 to try to give itself an Asset. it fails.

Sam: Kyle is up again at the bottom of the round. If you can, pick who goes after you first thing, so that whoever it is has a little extra time to think and prepare their next move

Tim: Kyle continues his attempts to sooth Missy, trying to explain their intentions, and that she doesn't have to be afraid, he'd never leave or abandon her, regardless of what they find.

Breeder d10, Psych Rookie d6, Calmed Creature d8.  11, with a d10 effect.  Intending to step up the Calmed Creature asset.

And I guess Jim can go next

Sam: (three opportunities and i top out at a 9  so there you go, d10 asset in play.
Don: (as a note, keep in mind that there is nothing keeping us from talking out initiatives, for future reference; part of the advantage of this initiative is being able to pick the order so if people have asset or support creation for another, they don't have to worry about not going first)
James: Maya's going to go after me.

James: "I think we're starting to figure this thing out," Jim smiles. "You're gonna be famous Em." He brought up his Porygon file on his pokedex, comparing it with what the computers were telling them about Missy. Seeing if it could shed some light on it's type or abilities.
Prof d8, Fortune and Glory d8, Mystic Expert d8, Calmed creature d10. 12. D8 effect die against Cypher
.
Sam: I can only match the 12, so that's another d8 stress dealt to the cipher. Stepping that stress up by just one will take another die off

Don: Maya will take advantage of the situation and attempt to confuse Missy, moving away from Jim and Kyle, trying to divert its attentions so it has to move out of its introverted shapes, have to look around and reach out to be able to see all those people around her, and try to react to that. Trying to inflict a Confused complication, to distract it and make it easeir for the others to nravel the remaining secrets Trainder d4, Sassy Brassy Tude d8 and Psych Expert d8, as well as the d8 'stress' it currently carries and the d8 Calm (1 opportunity, spendign a plot point for three total dice, to make a 22 and d8 Confused Complication

Sam: (take a plot point)

Don: and Missy is next, I'm guessing, by default

Sam: cipher 2d8, Probably Gentle Giant d4 (as it's not able to really be menacingly unknowable while Maya isn't trying to know it, special d4. my 9 is enough for a critical success and a d10 Confused Missy
Sam: (actually - it's double critical. d12 Confused

Don: that means a Complication you can all use to help learn it. we're close guys

Sam: Missy, going last in this round, will pick itself to go first in the next
Sam: Missy drags its eyes across the humans, confused and you all can start to feel it bubbling again, that strange, creepy feeling. Again the lights flicker around it (honestly, lending more credence to the Digital theory, the way it’s been able to manipulate your equipment). Missy builds itself a Bone-Chilling asset, at a d8…

And a tendril of dark energy emanates past the plexiglass in Maya’s direction, the human flitting around and around to confuse it.
Special d4, Unnervingly Unknowable d8, Confusion d8, Maya’s d10 stress, d8 Bone-Chilling – one opportunity and a 14 with a d10 to boost her Mental stress

Don: Maya will take advantage of its time looking around and trying to get its bearings and shifting one of the laser reflectors,trying to bounce the tendril away and divert its gaze, that sensation it generates (PRofessor d8, Tude d4, Confused d12, Calm d8, Stress d8) rolling an opportunity, a 14 and d10 Effect die

Sam: take a plot point

Don: and she's up to d12 Mental stress, very very rattled
Don: "P-pokemon aren't supposed to b-behave like that, you promised me!" Maya snaps out.

Sam: "Maya, are you okay? I'm sorry!" Emily rushes forward to put a hand on Maya's arm and try to gauge her state and bring her a few steps farther away from the glass

Don: (so don't forget guys, we have an d10 Asset, d12 Complication, and right now a d8 'Stress' to use against it; once we knock another of it's Cryptic dice away, we'll lose that, but it's okay, it'll be down to just the 1d8)

Sam: plenty to work with and close to your goal
Sam: unless you decide to stop - it's an option to allow Missy to keep its Cipher, and learn no more today
Sam: not one i WANT you to take or anything. just saying

James: Jim steps around the machine. "Hey! Leave her alone. Or are you afraid to take on someone that can handle himself!" He tries to bring Missy's focus away from Maya, as well as provoking a response to gain them more info. Hopefully his training will keep him safe.
Prof d8, Hello baby d8, survival d10, confusion d12. Total 16. d8 effect on Cipher.
James: Oh and Kyle will go next.

Sam: Missy is anxious not to take its lack-of-eyes off of Maya, but between Emily moving he back, and Jim moving into focus, it's harder to do than it thinks. Cipher 2d8, Speed d6 (as it tries to keep up with everyone's movements), Unknowable d8. One opportunity and i can top out at 13. Jim's taunts lower Missy's focus and you get through one mroe layer of the Cipher, with only one to go.

The pokedex whirrs again and slowly puts the characters together...one letter at a time, to read Bird-Type. A type that doesn't exist, yet when Emily tries to correct it to Flying, the compuer reverts right back.

Tim: Kyle marches right up to Missy, stepping in between her and Maya, hands stretched out, consuming as much of the pokemon's line of vision as possible.  He is breathing heavily, absolutely enraged. 

"Missy, listen to me.  I am your trainer, you are my Pokemon.  You will submit to these tests, you will NEVER attack my friends again and you WILL apologize to her when we are done.  We will learn what you are, and how we can best help you and you will NOT stand in our way.  Is this understood?"  He has always been gentle and caring toward Missy, she's never seen him this irritated.

Breeder d10, Confusion d12,  Psych Rookie d6 for 14, d12 to the Cypher. 
Tim: and we'll let Missy go next

Sam: Special d4, Probably Gentle d4, Cipher d8....SFX: Closed Avenue--If a pool includes a MYSTERIOUS ORIGIN power, you may replace two dice of equal size with one stepped-up die., so I can step those two d4 into a d6. But that still only leaves me with two dice that could only match that result if I max out. which I don’t. I got an opportunity, and a two

Sam: Missy's silence grows quieter and it shrinks its aura down, looking almost plaintively at the glass separating her from Kyle. The cipher breaks, and Emily's computer whirrs.

Action ends.

"I...I think it looks okay," Emily says tentatively, turning back to look at the screen while not straying far from Maya. "It's alright if she comes back out now.

James: Jim quickly moves to check on Maya. "Are you okay?"

Don: "I think I need a tea. Anyone else for tea? I'm gonna get tea for everyone," Maya says and heads out to the kitchen

Sam: The readouts from the computer are clear as day....Missy has no data. Its form has no DNA, its type has never been seen before. If anything, it should be a simple lump of silicone and electric currents, but it lives. It seems to think, and feel, and with every piece of information you can scratch out from her, you don't know why.

Sam: (Also, I know I'm supposed to have Campaign Milestones all laid out at the beginning - but I'm still writing the othersr and I sort of like the idea of 'unlocking' them. So the following Campaign Milestone is now open for anyone to take.

Mystery of MissingNo
1xp when you discuss MissingNo’s nature or what needs to be done about it.
3xp when you must apologize for or defend MissingNo’s intentional or accidental actions.
10xp when you determine that MissingNo is too dangerously unstable to stay free, or decide that its right to exist demands curing its unstable nature.

Tim: Kyle nods, recalling the Pokeball and moving to open the glass.  "We will talk about this later." Kyle says, gently patting the creature on it's head, before saying "Return."

James: "I'll give you a hand," Jim tells Maya, following her out.

Don: "That's okay. You should work on that creature and help them figure it out. faster that's done, faster it can go. I'm fine, I"m perfectly fine, and I'm just needing to make tea and that's all." she will NOT look scared and upset around him, no, not at all

James: "Okay," he says. However he pauses for a moment, watching her go before returning to the others.

Sam: Emily records the data, quiet in the lab with Jim and Kyle, as Maya busies herself a few rooms away.

In the quiet, you think you hear something....a growl, or a roar, or a shake....the walls quiver slightly, and suddenly, the screens flicker off - the lights shut down - everything goes black, and the roar rings out.

To be continued!

(Doom Pool stands at: 4d6, 4d8)

No comments:

Post a Comment