Sunday, September 1, 2013

Character Sheet - Baby Rhydon

Baby Rhydon



Rhydon
Physical d10, Special d6, Speed d8

Strange New World                Instinctive Defenses               Just a Baby

Strength d8, Durability d10, Rock Slide d8 (summons rocks to fall)
SFX: Learning its Own Strength – Spend d6 or higher to step up or double Strength die, then step it back. Recover on an Opportunity or Transition scene.
SFX: Resilient – Spend d6 or higher from the doom pool to ignore Physical stress.
SFX: Horns and Claws – Against a single target, step up or double Strength die. Discard the highest-rolling die in your pool to add three dice together for your total.
Limit: Baby – Step up effect die of actions attempting to calm or soothe Rhydon.
Limit: Rock-type – step up damage inflicted by Water and Grass attacks.

Scene Datafile - Lights Out!



Scene: Blackout - 4d6
Pitch Dark,      No Time to Panic        Small Halls

Obscure d10,  Sense of Dread d8, Debris d6
SFX – Multiattack – add d6 and keep an effect die for each additional target
SFX – Disorienting – Step back the highest die in your pool and add d6 to step up mental stress inflicted
Limit –Mob Dice – defeat Blackout dice by inflicting d8 Effect to resolve the Blackout

Menace d8

Monday, August 5, 2013

Sunday, August 4, 2013

Character Sheet - Kyle Connors



 Kyle Connors
Brains d8, Brawn d6, Breeder d10


We’re a Couple of Misfits,  Wrong Side of Town, Relax - It'll Work Out

Covert Expert d8, Psych Rookie d6, Survival Expert d8


Zubat
(Brains d8, Brawn d6, Breeding d4
Lonely on the Inside, Hyper Energetic)
Poison Fang d6, Scary Face d8, Speed d6
SFX – Most Annoying Critter – When inflicting Poisoned or Confused complications, add a d6 to your pool and step up your effect die.
Limit – Flying-type – Step Up damage caused by rock or electricity
Limit – Poison-Type – Step Up damage caused by Psychic and ground

MissingNo (Missy)
(Brains d4, Brawn d8, Breeding d6
Probably Gentle Giant, Unnervingly Unknowable)
Sky Dive d8, Water Gun d8, Confusion d8
SFX –  - Step up or double Water Gun. Remove the highest-rolling die and add three dice for your total.
SFX – Breaks the Rules – Add more than one power die to your pool. Step back each power die once for every power added beyond the first.
SFX – Warped Aura – For each additional target, add d6 to your pool and keep an extra effect die  
Limit – Growing Dread – Rolls of One and Two count as Opportunities
Limit – Bird Type – Step Up damage caused by Fighting and Fairy types.


That’s Where We Fit In
1xp when you show pity and attention to a person or pokemon who has been overlooked.
3xp when you create a resource or asset to aid your misfit, or push them to use their own skills and stand on their own feet.
10xp when you convince someone important of your misfit’s value, or when you accept that this one will need to stay in the shadows.

Thursday, August 1, 2013

Character Sheet - Derek Raider

Derek Raider

Brains d10, Brawn d8, Breeding d6

To The Very Last Clue,  Knowledge is Power, Life's Too Short

Covert d8, Cosmopolitan d8, Business d8

http://cdn.bulbagarden.net/upload/0/00/359Absol.pngAbsol
Physical d8, Special d4, Speed d6
 Always the Quiet One, Fierce Loyalty
 Honed Claws d6, Reflexes d8, Shadow Ball d6
SFX - Faint Attack - Step up or double your highest die when attempting a deceptive move
SFX - Immunity - Spend a plot point to ignore damage from Psychic attacks
Limit - Dark Type - Step up damage inflicted by Fighting and Steel